Category Archives: Comics

Infamous and Ethics

Infamous was an interesting game. My son and I played through it over the last couple of weeks. A couple of quick ideas: 1. There’s no gore but the game does go for grit. 2. The game play is pretty tame though the combat can be psychologically relentless. Gameplay in Infamous is driven by an [...]

Image and Narrative

Scott Eric Kaufman at the Valve is exploring image and narrative here in the context of comics. Will he delve into McCloud?

Stitiched Crosses

Joshua Radke has posted a new comic titled Stitched Crosses. The first five pages are up for reading. A former English Templar is hiding from God and his past. The lady of his heart and a noble Hospitaller try to slow his downward spiral to despair. A letter left by a slain mentor acts as [...]

How to Nail a Sequence

On Jim Starlin

Ian Gordon on comics. Reading Reading Comics while on the road in Australia and the USA the chapter on Starlin and his handling of Warlock jumped out at me together with the chapter on Tomb of Dracula. To be sure these two chapters took me back to the 1970s when I was in the habit [...]

Graphic Novels

My wife alerts me to Wil Wheaton who supplies a link to graphic novel downloads. (See Dailybits.)

Hypertext Schema

Susan Gibb writes Storyspace has indeed opened up Paths into much more than it started out being, and I’ve posted several times on its methods of accomplishing this. However, in this particular project, in changing the narrative structure–rerouting I guess you’d call it–I find any creative force squelched by the need to find connecting words [...]

Marvel Comics in the Family

Finally I can give big congratulations to Jordan, now assistant editorial staff at Marvel Comics. Jordan’s an all around creative human, energetic, swiftly smart, and about the nicest guy I know, and, of course, I’m married to his mother. Jordan’s wife’s a gem too. If you want to be related to someone, you want to [...]

Heroes and Metaphor

I have a question about Heroes. Much of Isaac’s work appears to be fairly literal rendering of sequence. Why?

Heroes, Hypertext, and Paradox

Heroes introduces an interesting storytelling device: a freedom with space-time as an element of plot. Taken to extreme degree, this means that the story could move an infinite number of directions and maintain consistency given the way arcs are being developed: short within long. Within any narrative system or circle time plays a role as [...]

Blake and Comics

The latest issue of ImageTexT takes on William Blake.