Archive for the 'New Media' Category

First Days

The new building and classroom are a breath of fresh air. The little laptop in the room that runs all the equipment is a little disproportionate, though. Nice big screen and D assures us that the macs will jack right in and auto-switch.
Very nice and we also have a little gizmo we can use to [...]

Game Dialogue

Grabbed this piece on dialogue in games from Andrew at Grand Text Auto. Matthew Sakey in Talking with Transistors:
Part of it is that we are still roleplaying with circuit boards, and technology means it’s going to be that way for a while. When the day arrives that we’re actually roleplaying with the game AI, and [...]

Welcome Mary Ellen

Mary Ellen finally has a weblog. It’s titled Tribelet of Hoodlums.
Now we can follow the Trinity experience.
Cool.

This will be interesting to follow, a selective code application of CommentPress for use on Expressive Processing at Grand Text Auto, a subject that has recently come up in the development of Brimmer and Death here at this weblog.
Expressive Processing is Noah Wardrip-Fruin’s latest.

In a note to this post on hypertext and effects Juan writes:
It can be argued that most pieces of electronic literature could be reproduced in paper, thus the question about essential innovation seems valid. What cannot be reproduced on paper is the processing capacity of a computer. Storyspace offers some basic processing. Literatronic offers a [...]

Digitizing Reality

Now this is interesting:
earthmine:
Founded in 2006, Berkeley-based earthmine inc is a street-level, 3D mapping company that provides software and data as a service to those that need to relate information to places. The company is focused on indexing reality, creating a robust geospatial data mine of our urban environments that is accessed from the [...]

I came to this by a variety of wefts, and it will be interesting to watch how things develop with Flight Paths.
But I’m not quite sure what is meant by networked novel in actuality. The second section under How to Participate goes:
Feel free to join in our conversations by adding comments to anything on this [...]

Digital Reading

Chris Meade at if:book provides a nice reminder of the need to be vigilant about literacy assessments. Who’s reading and how well is always a question, but it’s one brick on the pile. While I maintain just a few glances in the direction of large reports on literacy, such as those published by the NEA, [...]

Hypertext and CSS

It’s been a little quiet here. But I’m getting deeper into Paths and CSS, one the one hand enjoying Susan Gibbs’ Paths and then relearning modern CSS after a couple of years of non-study. The later comes from a need to control academic weblog content to a greater degree without being confined to other [...]

Nick’s right. This is unusually good:
Grunk think that pig probably go this way. It hard to tell at night time, because moon not bright as sun. There forest to east and north. It even darker there, and Grunk hear lots of strange animal. West of Grunk, there big field with little stone wall. Farm [...]

Screen Grabbing

I grabbed the Screen Grab widget for the Dashboard and it meets a need. Do other widgets? Anyway, this one serves a nice purpose because it will hone in on sections of the screen and on windows, making it perfect for swift captures of Storyspace text spaces.

Development

Susan Gibb will be tracing her exploration with Storyspace at Hypercompendia. This should be interesting reading.
This is neat. Like a puzzle or a game where you find clues (try the manual, dum-dum), check out different rooms (create links), and eventually finish the task (story).

On Part 5

Mark Bernstein on learning:
We should expect to learn. Sophisticated tools require study and effort, and they repay that effort by letting us do things we could not do otherwise. Calculus is a lot of work, but you can’t understand physics or the stock market until you understand derivatives. Learning to draw the figure is a [...]

I’m getting lots of complaints about the latest version of MS Word.
My students don’t need a complicating word processor, nor do I. “Complicating” not “complicated.” Basically, the kind of documents we create are simple, printable things. The world, however, of documents is a complicated place. Apparently.
I want to know a few things about [...]

Right Brain

For me, the dancer is spinning clockwise.
Via Mark Bernstein, who has side by sides, which sometimes provides a peripheral shift, meaning that you may be able to adjust the spin direction of the figure. In the side by side, if I glance back and forth and hold, the figure will go counterclockwise. Come back and [...]

« Prev - Next »