Stacey Mason at HTLit asks an interesting question:
And then it occurred to me: Perhaps for the first time, we’re moving into narrative media that are not backwards-compatible. The written word can be spoken, the printed word written, movies can be translated to books, but games and hypertext narrative don’t go backwards.
I disagree but on nuanced questions.
I would submit that
1. The dramatic questions are different: what story would we tell with the latest rendering of Prince of Persia, given the game?
2. What path would we follow creating a script for the film version of Patchwork Girl? Or would we local a generalized core?
I would suggest that compatibility would work fine, if we synthesize PG and reconsider the narrative arc of the game. But these films would not “be” the original, as I disagree with the notion of adaptation by definition. There are no adaptations. There are narrative versions, however.