I’ve worked a little way through Dreamfall and it has R Tørnquist written all over it, a subtle sensibility of choice about what is and isn’t important to establishing a flow and feel in a world of vulnerability. There are new elements here: more control over the protagonist, a speedier interactivity, and darned good atmosphere.
I’ve had a few situations where combate was required. Imagine a Kate Walker who can launch some kicks and block the antagonist’s punches, and who feels bad about having to “knock a person out.”