As I think about the Spring semester already, reading for fiction writing throuugh to British Lit, I’m wondering why more thought and exposition hasn’t gone into realizing gaming elements into teaching and learning on a more global scale, rather than the pockets of discussion that form the more realistic discourse on this subject.
In other words, consider the idea of objectives in a course and in a degree: what people will do and learn. All games have objectives, demonstrable from the start. They involve a clear set of stated accomplishments. As do college courses and degree programs in general. Outcomes are also requisite, and we hear a lot about these two elements of education all the time, especially from bosses who order that these be clearly articulated for students, which is fine by me.
Objectives, feedback, challenge, and narrative.