Here’s an interesting conference sponsored by the Institute for Information Law and Policy at the New York Law School and Yale Law. Here’s the description:
The new environments of electronic games, especially those that are massively multiplayer, are not just gamespaces; they are cultures unto themselves. Like real societies, they grow and evolve as their members create rules and norms. Some norms in games are cooperative and democratic, others are dictatorial and dystopic. This interdisciplinary conference will examine the state of play today in an effort to understand the phenomenon of digital games and the virtual worlds they create and to discuss the complex social, psychological, and legal issues to which they give rise.
I find the “they are cultures unto themselves” especially interesting.