Gamasutra’s John Sutherland takes a look at the basics of storytelling and magnification of the issue for new media games. The article is general in nature and more examples are warranted. But why not read and study Chris Crawford, too?
Gamasutra’s John Sutherland takes a look at the basics of storytelling and magnification of the issue for new media games. The article is general in nature and more examples are warranted. But why not read and study Chris Crawford, too?