I’ve worked through a few programming sequences in Flash that have interest, at least as far as I’m concerned, beyond the syntax, roots, and variables. The first instance below presents a “paradoxical” image in five layers and three different actions.
The second instance which follows is a variation on the first and represents just a bit of tinkering.
But what’s the beef? The beef comes in the possibilities for different modes of presenting information in an interactive sense. I was messing with a little “presentation” on one of my son’s DVDs in which a child can decorate a party scene by “guessing” where an object, such as a banner, might go. Problem is there was only one place where the banner could go on the stage and if we tried to put it somewhere else, a woman’s voice would tell to try again as if we had chosen incorrectly. It wasn’t our fault that we preferred the banner on the ground outside Rabbit’s house. There wasn’t much play, choice, or fun in the “game” at all, so we sat around clicking all the wrong answers and making fun of the “nice” person’s voice.
In the Flash bits above, all kinds of possibilities could be constructed. The display of images from odd placeholders, interactive maps, multiple captions, surprising drags and masks, and even possibilities for writing in different ways, poems maybe that sleave out into white space for different effects. You learn what looks like a neat trick and then think about its variations.