Saturday, November 20th, 2004
From Susan Gibb
I found myself totally immersed in the story (to be covered in another entry) and anxious to move through the dense fog and woods, past dead vans and pickup trucks, to follow a road into a town where some great secret was waiting to be revealed, questions answered–the usual goal or mission-oriented purpose of “my” journey. The element too of point of view, and user involvement to the point of becoming the character will also be covered later.
Just for the sheer joy of control–and this is what appeals to me most, and why I should never, ever, ever have gotten my little fingers on the keyboard in the first place–and the wonder of what will happen next, as indicated by a fadeout to transition in a new scene, was more that most–but not all–books can provide with the turning of pages. The heart-stopping excitement of having a creature suddenly pop up in your “visual space” and threaten your protagonist would be hard to emulate by words alone (again, it’s been done by Poe and many others) and there’s only the pause button to relate to the closing of the book and if you can manage to think of it in time to save your ass.
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