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Containers
- Rooms Within Rooms
This is a simple example of how one might create an enterable container to serve as a tent that the player can enter and exit plus a few other container 'tricks'.
- Omit the Contents Example 1
A demonstration of a simple method to 'hide' or not list what is in a specific open container or on a specific supporter in the room description. In other words, the player must explicitly examine a container or supporter in order to see what is inside or on top of these objects respectively.
- Omit the Contents Example 2
A demonstration of a simple method to 'hide' or not list what is in ALL open containers or on ALL supporters in the room description. In other words, the player must explicitly examine a container or supporter in order to see what is inside or on top of these objects respectively.
Supporters
- Creating New Kinds of Things
We often create common objects in our world: tables, chairs, sofas, etc. These are usually built each time from existing kinds and properties. This demonstrates how we can create new kinds and save ourselves a lot of keystrokes.
- Omit the Contents Example 1
A demonstration of a simple method to 'hide' or not list what is in a specific open container or on a specific supporter in the room description. In other words, the player must explicitly examine a container or supporter in order to see what is inside or on top of these objects respectively.
- Omit the Contents Example 2
A demonstration of a simple method to 'hide' or not list what is in ALL open containers or on ALL supporters in the room description. In other words, the player must explicitly examine a container or supporter in order to see what is inside or on top of these objects respectively.
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