"Omit the Contents Example 1" by John Timmons The story headline is "A simple method to prevent the contents of a specific container or a specific supporter from being listed in the room description". The story description is "A demonstration of a simple method to 'hide' or not list what is in a specific open container or on a specific supporter in the room description. In other words, the player must explicitly examine a container or supporter in order to see what is inside or on top of these objects respectively." Release along with the source text, a website, and an interpreter. The Foyer is a room. The barrel is a container in Foyer. An apple is in the barrel. It is edible. The coffee table is a supporter in the foyer. An empty glass is on the coffee table. [Note the couch does not have an after rule applied to it so the contents will be displayed.] The couch is an enterable supporter in the foyer. On the couch is a pillow. [This after rule prevents whatever is in the barrel from being listed in the room description.] After printing the name of the barrel: omit contents in listing. [This after rule prevents whatever is on the coffee table from being listed in the room description.] After printing the name of the coffee table: omit contents in listing.