"Arrest Them (version 2)" by John Timmons The release number is 1. The story creation year is 2007. The story headline is "An example of making a choice by arresting someone." The story description is "This is a simple demonstration of how we could arrest a person and what might happen if they are either guilty or innocent. Includes creating a new verb (arresting) and new properties for persons. This second version provides for selecting a person at random to be guilty. Based on the example game 'Clueless' in Chapter 9.1 in the Inform 7 documentation." Release along with the source text and a website. [Create a type of a person that can applied to different persons.] The guilty is a person that varies. [Create a new verb for arresting persons.] Arresting is an action applying to one visible thing. Understand "arrest [someone]" as arresting. [As the game starts, we randomly select one of the persons in the game as being guilty - but not the player character.] When play begins: change the guilty to a random person who is not the player. [This provides a clue to the guilty person simply by examining them.] Instead of examining the guilty: say "[The noun] certainly looks fiendish!" The Foyer is a room. The gun is in the Foyer. Joe and Ed are men in the Foyer. Sue and Mary are a women in the Foyer. [A new rule for arresting the guilty party and provide actions as appropriate.] Instead of arresting a person who is guilty: say "'[The noun],' you slowly begin, 'you have the right to remain silent...'" [A new rule for trying to arrest a person who is not the guilty person.] Instead of arresting a person: say "[The noun] is not who you are looking for."