"Displaying Time of Day in the Status Bar" by John Timmons The story headline is "Seeing the time of day in the status bar". The story description is "This example is one way to manipulate the status bar so that the time of day is displayed at all time to the player." Release along with the source text and a website. Use full-length room descriptions, American dialect, the serial comma, and no scoring. [By default, all games begin at 9:00 AM but we can change that to anytime by doing the typing in something like: The time of day is 2:50 PM.] When play begins: change the right hand status line to "[time of day]"; say "You have exactly one hour to figure out a way to escape the foyer before the torch burns out and leaves you in the dark for all eternity. Watch the clock in the upper right.[paragraph break]" [This is our starting room that is dark.] The Foyer is a room. It is dark. "The foyer is barren except for a flaming torch attached to the wall." [This is our torch located in the Foyer. It is lit to initially provide light in the room.] A torch is scenery in the Foyer. It is lit. Instead of taking the torch: say "Try as you might, the torch is firmly attached to the wall and will not budge an inch."