"Triggering a Future Event" by John Timmons
The story headline is "Future Events and How to Trigger Them". The story description is "This example is one way to have something happen in the future after some action has been taken."
Release along with the source text and a website.
Use full-length room descriptions, American dialect, the serial comma, and no scoring.
The Foyer is a room. "Barren and austere, the room contains only a red button."
The red button is scenery in the foyer. The description is "It says on the button: 'push me and I will beep two turns from now'".
[When the player pushes the red button it will trigger the countdown to the what I call the buttonbeeps (you can call it whatever you'd like) event. This event will occur two turns from the time the player pushes the red button.]
Instead of pushing the red button:
say "The button gives off a faint click and then.... nothing.";
buttonbeeps in two turns from now.
[At the end of the countdown, here is the result of the buttonbeeps event. It is simply a brief message displayed to the player.]
At the time when buttonbeeps:
say "You hear a cheery little beep echo throughout the room."