I’ve been watching the Storytron development for some time now. But Susan Gibb is actually doing brainwork in the building environment, SWAT. She’s developing some fine ideas for approaching the Crawford vision of interactive storytelling. Following her into this and playing with Storytron, I imagine, will be an electric process. I can’t wait to see what she comes up with and look forward to working with the environment, as well.
The questions I have are all conceptual, such as what happens when story doesn’t develop.
This snip from the website is of particular interest
You also want these choices to amount to a satisfying story, with a beginning, middle and end, albeit which specific beginning, middle and end those will be depends on the player’s decisions. You have several tools that let you do just that – making sure, for example, that the pace stays right, that the story doesn’t end before all the threads are resolved or continue after they are, that certain key events happen at designated times and so forth.