Arrest Them (version 2) — 1 of 0

John Timmons

Release 1

"Arrest Them (version 2)" by John Timmons

The release number is 1. The story creation year is 2007. The story headline is "An example of making a choice by arresting someone." The story description is "This is a simple demonstration of how we could arrest a person and what might happen if they are either guilty or innocent. Includes creating a new verb (arresting) and new properties for persons. This second version provides for selecting a person at random to be guilty. Based on the example game 'Clueless' in Chapter 9.1 in the Inform 7 documentation."

Release along with the source text and a website.

[Create a type of a person that can applied to different persons.]

The guilty is a person that varies.

[Create a new verb for arresting persons.]

Arresting is an action applying to one visible thing. Understand "arrest [someone]" as arresting.

[As the game starts, we randomly select one of the persons in the game as being guilty - but not the player character.]

When play begins:

change the guilty to a random person who is not the player.

[This provides a clue to the guilty person simply by examining them.]

Instead of examining the guilty:

say "[The noun] certainly looks fiendish!"

The Foyer is a room.

The gun is in the Foyer.

Joe and Ed are men in the Foyer.

Sue and Mary are a women in the Foyer.

[A new rule for arresting the guilty party and provide actions as appropriate.]

Instead of arresting a person who is guilty:

say "'[The noun],' you slowly begin, 'you have the right to remain silent...'"

[A new rule for trying to arrest a person who is not the guilty person.]

Instead of arresting a person:

say "[The noun] is not who you are looking for."