"Sidewalk" by John Timmons
The story headline is "Exploring Without Moving".
The release number is 1.
The story creation year is 2009.
The story genre is "Tutorial".
The story description is "A simple demonstration of how a story can develop simply by examining everything in sight."
Release along with the source text, a website and an interpreter.
Use American dialect. Maximum score is 20.
Every turn:
if score is 20 begin;
say "Out of the corner of your eye you see a police car slowly approaching.[paragraph break]You figure it's best to move on . . . ";
end the game saying "Well done! You earned all 20 points.";
end if.
When play begins:
say "[italic type]Sidewalk[roman type] finds you reminiscing in front of the house you grew up in and serves to demonstrate how examining anything explicitly mentioned could prove useful.[paragraph break]There are twenty (20) things to examine here: each of which will earn you one (1) point. Finding and examining them all completes the work.
[paragraph break][line break]"
A thing can be known or unknown. A thing is usually known.
Thinking about is an action applying to one visible thing.
Understand "think about [any thing]" as thinking about.
Understand "think about [any known thing]" as thinking about.
Report thinking about something unknown:
say "[no thoughts]"
Report thinking about something known:
say "[the thought of the noun][paragraph break]".
A thing has a text called thought.
Pondering is an action applying to one topic.
Understand "think about [text]" as pondering. [otherwise we get an ugly response to THINK ABOUT FOO etc.]
Report pondering:
say "[no thoughts]"
To say no thoughts:
say "You have no thoughts about that right now."