Category Archives: New Media

Flash Solutions

I’ve solved my display list issues in Flash. I was overthinking the relationships inside class packages. As I was working on an easing method, it suddenly hit me: stop worrying so much about how you declare variables.

Anyway, I’m hoping the students will find it interesting how two different methods of working with Flash illustrate the nature of objects in digital environments and the importance of metaphor for programmers and designers.

Flash and AS3

I’m on break this week. The break has given me some time to study up on matching Flash CS3 timeline development in the coding environment. It’s been interesting as we follow our two new media courses how common metaphors keep bubbling up and traversing across the spectrum.

Things inside things is a major structural idea, of course, and all the connotative language that follows: stacking, nesting, and genealogy.

One persistent issue that keeps trapping me is how to access objects in a complex display list via Actionscript. It seems a simple operation, such as pecking through to a child object: stage.parent.child (do something to child). This problem causes some amount of shifts to work flow as I’d like to place all animation function in one place or affect animations on specific deeper elements.

So we have father.child.addChild(rectArray[i]);

Accessing rectArray or something else bewilders me to affect a change to a nested element: rectArray[i].graphics.beginFill . . . I can affect groups easily but have a more difficult time conceptualizing interactions on deeper behaviors.

Oh, well. Back to work.

Literacy

Dene Grigar writes in a recent EBR piece

So, the issue is not that elit is not taught in the academy, but rather it has not yet become an organized field of study anywhere save cutting edge institutions. So, in reality, unless it is an English Department where a Kate Hayles or Joe Tabbi works, a Digital Humanities Program where a Matthew Kirshenbaum teaches, or a Writing program where a Nick Montfort is on faculty, Michael Joyce’s work will not receive the same level of attention that James Joyce’s does.

Hopefully, soon, this will be changing at Tunxis. New Media docs are almost done.

In any case, Grigar is perceptive on the subject of literacy questions, where I think many contra-tech issues arise

Gallix’s essay and the anti-technology comments it spurred has become for me a metaphor for all that is flawed in our perception about the relationship between technology and writing, from the level of what we write, to that of how we write, to finally the way in which we disseminate our writing.

John and I were talking about this issue today. Digital writing and literature is still very young as a physical presence. In my mind, it still wears a soft skin. In fifty years, maybe it will become a turtle.

Teaching Philosophy

From what I remember of my younger days, I used to consider myself a “teacher.” I was someone who “instructed” students in the arcane arts of reading, writing, literature and history. I grew up a medievalist and nurtured the image of the dusty scholar in his library professing on Beowulf.

Academics call themselves by many names, such as educator, professor, teacher, and so forth. It’s a jumble. And it’s not really that important how one perceives oneself in a job, unless that perception grows dangerous, whatever that might mean. In any event, I see myself now as simply being in a position to offer opportunities for people to learn a particular framework or set of methods or ideas. These opportunities are dressed in assignments assessed after completion by standards of evaluation in a particular “course” of study.

I don’t worry so much anymore about whether students want to learn, care about the work, or even do the work, as the opportunities are offered and left at that. Students will jump in and get wet or stay out of the water and find something else to do. Those who are excited about the work dig and in and go to work. Over the years, I’ve learned that my own worries matter little to a person who isn’t interested. I can’t make people like or be interested in something. This can be tricky, as it may sound like indifference.

Here’s a case. Sometimes we show examples of new media to people and they get excited about it. But when the work comes, people turn away, wanting to jump right into the “creating” part: how do I animate a ball; how do I make that kind of film; how do I do that cool stuff to photographs? They don’t want to know about the real work and some don’t care about knowing it. Those that do care are “students.” Both kinds of people want to do the cool stuff the authors or teams of authors of which have gone through thousands of hours of academic or self-study to create. The “student” is willing to be patient. That’s why we like those people who will work for hours on a problem and rarely show evidence of conceding.

Second case. I still find “new media” a useful rubric to describe web work, games, world simulations, film, electronic literature, digital graphic design, and programming. “New media” as the rubric describes a host of human concerns–methods, concepts, and objects–that have found fruition in the digital. We develop plans, evaluate those plans, prototype, follow disciplined production, and evaluate, fix, then try something else. For me, “new media” describes a method of work, a describable tool set and vocabulary, a community, an ecology, and an economy. New media as an ecology is a set of concepts and structural apparatus. Vannevar Bush and Ted Nelson captured, I think, the basic ethos and ecology of new media in their conceptual flourishes. Facebook’s TOS issues are a good example of an ecology in action: thousands of years of law, communication, machines, and human discourse.

Third case. “New Media” has very little in the way of pedagogical history. There are lots of programming text books. These books are good for tracing pedagogical history. But “New Media” is hard to capture in a text book. Rather, it’s a collection of nodes: from the writings at A List Apart to books published by O’Reilly to the work done at the hundreds of labs around the world and by software developers and engineers, librarians and artists, and the archivists of emulators. That list also includes architects who plan for media and data; city planners who embed computing into their street lights; and researchers who dig into the potentials of nanotech. Our friend Ted Mikulski is a “new media” person because he works with Second Life and connects that work to architecture, design, and communication tools; in his work, he uses multiple systems and evaluates problems for fixing (such as SL’s method of human scaling). But he’s also a painter “New Media” pedagogies are, therefore, related to the traditions of communication and architecture.

If I want to have deep discussion with students on the subject of e-literature, then what’s the prerequisite? Lots of literature courses? That takes time. Some coverage of the “memex”? How does one have a conversation about linking when a person may not have a lot of experience with poetry in the first place? What will the added aesthetic burdens mean? Here’s an example. In our Digital Narrative course at the college, a student asked me what I meant by analyzing 253 for a project he’s working on. I asked him if he’d had any literature courses and he answered no. Thus I learn. We’re developing the course and we need to know what proper prerequisites to add to the course. But is literature a proper prerequisite? In an ideal situation, a student taking digital narrative would have an intro to programming course, a design course, some history and literature courses, a creative writing course, a math course, and an intro to computer graphics course. Wow, that’s a lot of prerequisites. But the list makes a case for the ideal “new media” student: a student involved in a multi-disciplinary, inter-dsciplinary way of looking at the world.

Tools vs Concepts
In our new media approach at the college, we don’t emphasize tools, though we introduce students to them. We want to provide students opportunity to think and make decisions in new media contexts that require problem solving, literacy, and collaboration. Given this problem, what’s the right tool or collection of them? In this context, comparison comes from some amount of practice with a number of tools and their “intrinsic” functionality. I had a student ask: can I animate an image in Tinderbox? I said no. Flash is our animation tool, but you can also animate with (fill in the blank). Why animate when you should be thinking about link effects? But it’s a good question, whose better answer will come when the student has a range of “projects” under his belt (and lots of additional courses). But the question: what’s the best tool for the job at hand is a problem for “every professional” and every “carpenter.” Our process, therefore, takes universals seriously.

We want students to respond positively to a range of problems and to work and life solutions through on paper or in the proper software, then seek out the answers by finding the right set of relationships. We don’t want them to be experts at Photoshop.

Support

Susan Gibb laments course cancellations in this post and the apparent opportunities available in the state of Connecticut. I think she’s right to do so.

Part of the issue here, I would assume, is the focus of CT education in the face of change. It’s going to take a while for curriculum to channel into a number of futures: environment, power, transportation, and creative media development. Secondly, it’s going to take a while for the student population to chance their way into what could be interesting opportunities in art, business, entertainment, and the sciences. Many students won’t break a conventional narrative until learning tracks become safer bets.

Hopefully, our program in New Media Communication will be a part of the change. This is the apex semester for us to get everything off the ground with at least one major University connection to build on.

Will the students come without a lot of hype or some sort of guarantee?

Wesch on Knowledgable

Michael Wesch of Kansas State has an article up on Academic Commons regarding new media and institutional impacts. Well worth the read. In learning institutions, how do we create “learning opportunity”:

To illustrate what I mean by subjectivities over subjects, I have created a list of subjectivities that I am trying to help students attain while learning the “subject” of anthropology:

* Our worldview is not natural and unquestionable, but culturally and historically specific.
* We are globally interconnected in ways we often do not realize.
* Different aspects of our lives and culture are connected and affect one another deeply.
* Our knowledge is always incomplete and open to revision.
* We are the creators of our world.
* Participation in the world is not a choice, only how we participate is our choice.

Even a quick scan of these subjectivities will reveal that they can only be learned, explored, and adopted through practice. We can’t “teach” them. We can only create environments in which the practices and perspectives are nourished, encouraged, or inspired (and therefore continually practiced).

My own experiments in this regard led to the creation the World Simulation, now the centerpiece of my Introduction to Cultural Anthropology course at Kansas State University. As the name implies, the world simulation is an activity in which we try to simulate the world. Of course, in order to simulate the world, we need to know everything we can about it. So while the course is set up much like a typical cultural anthropology course, moving through the same readings and topics, all of these learnings are ultimately focused around one big question, “How does the world work?”

Information Sharing

This is interesting news, sent on by our Librarian, Lisa Lavoie. From Nature:

Wikipedia, meet RNA. Anyone submitting to a section of the journal RNA Biology will, in the future, be required to also submit a Wikipedia page that summarizes the work. The journal will then peer review the page before publishing it in Wikipedia.

The initiative is a collaboration between the journal and the RNA family database (Rfam) consortium led by the UK Wellcome Trust Sanger Institute in Hinxton. “The novelty is that for the first time it creates a link between Wikipedia and traditional journal publishing, with its peer-review element,” says Alex Bateman, who co-heads the Rfam database. The aim, Bateman says, is to boost the quality of the scientific content on Wikipedia while using the entries to update the Sanger database. (Links in original)

New Media Initiatives

Dr Addy sends me news of Ball State’s coordinated efforts in emerging media.

A major investment in emerging media by Ball State University promises to provide critically needed human capital and foster economic development across the state and region. The new $17.7 million Emerging Media Initiative (EMI) was unveiled by President Jo Ann M. Gora close on the heels of an announcement that Ball State also is launching a distinguished speaker and workshop series named in honor of its most prominent alumnus, CBS “Late Show” host David Letterman. The series will provide students regular, direct engagement with communications and emerging media leaders of national stature. Among those on tap for the program are legendary newsman Ted Koppel and “The Art of Innovation” author Tom Kelley.

Already Ball State programs in telecommunications, architecture and other disciplines, as well as pioneering ventures such as the Center for Media Design, enjoy broad recognition as leaders in emerging media applications. This latest commitment of resources will focus and accelerate the university’s expertise in this important and growing sector of the Indiana economy.

“Web 2.0 applications and related Internet-based communication and entertainment innovations are growing dynamically, spawning new businesses and media products,” said Jim Jay, president and chief executive officer of Indianapolis-based TechPoint. “Having a leading university lend a robust research capability to the sector, with an eye toward putting the results into the marketplace as soon as possible, is a great opportunity for Indiana. Ball State is a true asset in this effort.”

Virtual World for Muslims

The BBC reports on a new virtual world sim aimed at Muslims:

Called Muxlim Pal, it allows Muslims to look after a cartoon avatar that inhabits the virtual world.

Based loosely on other virtual worlds such as The Sims, Muxlim Pal lets members customise the look of their avatar and its private room.

Aimed at Muslims in Western nations, Muxlim Pal’s creators hope it will also foster understanding among non-Muslims.

“We are not a religious site, we are a site that is focused on the lifestyle,” said Mohamed El-Fatatry, founder of Muxlim.com – the parent site of Muxlim Pal.

“This is for anyone who is remotely interested in the Muslim culture and the Muslim lifestyle,” he said.

Open Government

From the Obama blog:

In a memo released today, Obama-Biden Transition Project Co-chair John D. Podesta announced that all policy documents from official meetings with outside organizations will be publicly available for review and discussion on Change.gov.

This means we’re inviting the American public to take a seat at the table and engage in a dialogue about these important issues and ideas — at the same time members of our team review these documents themselves.

And in this post by Dan McSwain, a Wordle cloud demonstrates most used words in the health discussion.

Here’s the Seat at the Table site where documents are being posted.