Inform 7 Snippets  

Dark Rooms

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  • (See also Devices)
  • Portable Light (flashlight device)
    This is a very common and simple example of how to create a portable light source that can be carried by the player to provide light in dark rooms.
  • Portable Light (candle)
    This is a very common and simple example of how to create a portable light source that can be carried by the player to provide light in dark rooms.
  • Light Switch
    I very often get requests about how to turn the lights on in a dark room. Since, by default, we cannot see or interact with anything in a dark room, some device must be placed external to the dark room. This example demonstrates one way to turn on the lights in a dark room.
  • The Scope of the Dark Room
    Occasionally I have had requests about how to turn the lights in a room (making it a dark room) but then being able to turn the lights back on.
  • Finding a Light Switch in a Dark Room
    Finding a light switch in a dark room is a request I often hear from students. To accomplish this, we must create the 'illusion' of a dark room by creating a workaround. This example demonstrates one way to do this.
     
   

The examples and snippets were created with Inform 7.

To play the examples available here, you need an interpreter program: many are available, among them Zoom for Mac OS X and for Unix, and Windows Frotz for Windows.