Category Archives: New Media

Games and tax credits

This found via Gamasutra

The Louisiana Senate Bill 341, an initiative to grant tax credits to companies setting up shop in Louisiana to produce video games and related interactive entertainment, has passed the Senate, according to online reports. The vote was 33-0 in favor of the bill, which means its passage to the House Ways and Means Committee is now clear.

The bill offers a tax credit of 10 percent of state income tax for companies who invest anywhere from $300,000 to $8 million in a Louisiana-based operation. Investments of over $8 million will earn a 15 percent credit. Any credits can be traded or transferred, but a failure to remain in business in the state for one year after credits are granted would result in penalties such as a loss of the credit.

Stoning Field update

With a little break before summer teaching and other work, I’ve been able to make headway on Stoning Field, a short story that I’m repurposing in Flash MX (not 2004, which I have yet to work with, although I’ve been practicing the new strong typing of ActionScript 2.0).

Anyway, what’s going on with the project?

First off a little background. I started planning the project in Storyspace, a decision that’s really payed off. Storyspace provided first iteration beyond the textual story and also set up the structure of the hypertext later to be mimed in scriptlinks. Next came further thinking about the bottom up creation in Flash, which can be problematic. Why? Because of the involvement of video. Originally, I had considered using very small video clips in certain areas of the work to act as motif and as a means of playing with time. The video clips represent memory as visualized instances and as a representation of “present time” action in the story. While the text of the story may involve a struggle to get somewhere in the “present,” video may represent a mental state or recollection hinted at in some other, earlier area of the story. Okay so far. But I had to crank up the quality of the video clips just a tad because of the optional sizing issues in Flash mcs, and because I can’t really know when the urge might come to say, “Hm, I need something a little bigger here.” A clip can be nested (contained) in a mc then resized on the stage. If it is decided later that a clip should cover say 400 by 400 pixels, the video has to be of sufficient quality to compensate. This, of course, means that the Flash files are going to get larger and larger and you change your mind later then you really can’t get the space back.

I had originally thought that I’d contain every cell of the story in one file and aggregate it in scenes. Quickly, it became apparent that 21 scenes with who knows how much video to come would be too big for Flash to handle with confidence, and I hadn’t reaaly envisioned a lot of multimedia in the first place. By scene 7, the fla was already climbing into the 30Mb range and I was having a difficult time saving for safety onto CD. This issue started to nag at me so much that concentrating on the “real” work became difficult. Luckily, copy/pasting frames and libraries into new swfs and having them “act” like scenes is simple enough. Director is the workhorse, however, for these bigger self-contained projects.

I had already taken the time to consider stage-size, button-size, palette, environment UI, degrees of interactivity, and instance names so the only real pain was the video itself.

Anyway, I revised the project by converting to this new structure: Multiple flas that load into level 0s. This gave me the opportunity to fine tune the embedded video and treat it with a little more respect. In addition to the Flash changes, I went back into Storyspace and retitled and reworked the text spaces to reflect the changes in Flash because Storyspace helps to maintain continuity. While I work, I have Storyspace, a notebook, and Flash open at the same time.

Now I’ve come to the fun part. It’s time to sculpt the later flas to suit the story and to add what needs to be added: animations, photograph and video manipulation, and hopefully the funof scripting.

Paths
In Stoning Field there are two base paths. One dictates the “present tense” (PathA) the other a memorial counterpoint (PathB). Here are two examples:

PathA:

In the desert beyond the stoning field, dust devils ride the sand. They disappear, reappear, impossible to forecast, invoked out of the elements that generate clouds and other fog and wind forms, blurring the distances, scrubbing the horizon in their circumambulations under the sun. The children see them as they leave the street and enter the field. They feel accompanied.

PathB:

At twelve years, I broke my wrist playing tetherball. The big yellow ball spun above me in quickly decreasing ellipses around the pole. I made a hard fist and leapt for the ball and struck the metal loop linking ball to rope. I remember hearing the metalic ring of a bell behind the crack of the bone. I don’t recall pain, but I do remember the sound and the infexibility of steel.

And I wonder if the authorities banned that loop. Did they put it on trial?

The idea here is to let the paths go but to also “tether” them together. Tethering, play, and odd forces are all ideas that keep coming up in the text; I didn’t have to think about “making sure” things fit together this way. It happened that the “tethers” exist. In the path B example above, it makes sense to “tie” a little yellow ball to _xmouse, _ymouse using a few variables that simulate inertia, flex, or acceleration to give a little push and pull to the interaction with the current frame.

Interesting challenges.

Inside Katamari Damacy

An interesting discussion of the development of Katamari Damasy here on GDCTV from its prime mover, Keita Takahashi. To watch needs a simple registration but it’s worth it. My daughter and I enjoyed this game from start to finish. Finish comes with the katamari rolling up everything in the vicinity of the island world, including clouds, but not the water.

What works is the simplicity, the sound design, the music, humor, and “characterization.”

And over here, it looks like Microids has another hit.

Interactive Fiction

John Timmons has put out the call for our Interactive Fiction course this summer so for those of you who’d like to join us it’ll be Wednesday nights full of TADS, lots and lots of semi colons, maze metaphors, simulation talk, and considerations of audience. I’m looking forward to it.

Neha? Allison?

Games and jobs

This from ActionScript.org

I am a game designer and the founder of http://playwithyourmind.com. I am looking for individuals interested in working with me on game development projects (from simple, single-player games to more complex, multi-user games). With flexible deadlines, fun projects, and an opporunity to earn shares in an exciting enterprise, this is great opporunity for anyone looking to build their portfolio, expand their skills or get into game development.

Architecture and Game Space

David Thomas of Buzzcut will be doing work in the College of Architecture and Planning at UC Denver. He writes

I plan on working in the areas of leisure spaces, virtual places and model building. What connects a playground, Disneyland, an architectural model and a videogame? Well, that’s one way of asking the question I’m working on solving.

I’ll be interested in following along with his conclusions and analyses. But I wonder if the comment by the professor that concludes his post reveals a “new media” issue, one that Malcolm McCullough has a lot to write about in Digital Ground as it pertains to the connections between technology, architecture, and designed space.

Good software, reading, and TV

So, at the moment I’m eating a chocolate cone, watching an old episode of Homicide on the Playstation–tough to get the disk in with the cone in my left hand–and reading Mark Bernstein on food, good software, and weblogs and identity. He leads me in lots of directions. This is what comes.

I wish that I could get Neha and Susan and others to Belgium for Blogwalk 7. Also, I’d like to take a new media crew over to San Francisco for DSF 8.

Additionally, Mark writes (here’s the context link),

If your blog inscribes your calendar — adding speaking engagements and consulting trips — does it inscribe you? If it inscribes your bank account, does it change who you are?